DR:RH

Synopsis
WIP

Gameplay
In Danganronpa: Regaining Hope, the reader is put into the POV of Akira Takenaka, a Hope's Peak dropout who is forced into a killing game with other dropouts. Each chapter is divided into two parts: School Life, in which the reader explores the academy and progress through the story, and the Class Trial, in which the player must deduce the culprit of a murder.

During School Life, Akira will explore the school grounds. As the game progresses, more areas in the academy become available along with places that were sealed off in the previous chapter(s) on accessible floors.

School Life is separated into two sections: "Daily Life" and "Deadly Life". In Daily Life, the players converse with other characters and progress through the story. Daily Life also features "Free Time" segments, where the player can spend their time with other characters and give them presents, which in turn reveals more information about them.

Once a murder has occurred, the story transitions into Deadly Life, where the player must look for clues throughout the academy. Evidence and testimonies, or "Truth Bullets", are stored in Akira's e-Handbook. After all possible Truth Bullets are found, the game shifts to the Class Trial.

In the Class Trial, the students must discuss among themselves who the killer is. The Class Trial consists of six main game modes: Nonstop Debate, Hangman's Gambit, Bullet Time Battle, Rebuttal Showdown, Debate Scrum, and Closing Argument. The most common of these is the Nonstop Debate, in which characters will discuss their thoughts on the case. During these sections, the player is armed with "Truth Bullets", metaphorical bullets containing evidence relevant to the case. To break the debate, the player must find a lie or contradiction among the "weak points" - words highlighted in yellow - in the characters' arguments and shoot them with the correct truth bullet. There can also be words highlighted in blue that can be agreed with by shooting. In Hangman's Gambit, the player must shoot specific letters to spell out a clue. Bullet Time Battle is a one-on-one debate against another student featuring rhythm-style gameplay. As the opponent makes remarks, the player must press buttons in time to the beat to lock onto the remarks and shoot them down. To close out the case, Closing Argument is a puzzle in which the player pieces together a comic strip depicting how the murder went down. Occasionally, the player must answer a multiple-choice question and present a shred of evidence to progress through the Class Trial.

When the player completes a chapter, a screen with outlines of every student's silhouette appears. Text at the top of the screen displays "Surviving Students" - though moments later, the casualties' sprite colors change to show their status change from alive to deceased as the number on the bottom changes accordingly to the number of surviving students.